The Practice of English Language Teaching-Role Play

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Role play
Joanna Budden, British Council, Spain

In this article I will outline several reasons for using role play in the classroom and I will offer some tips for getting the most out of role play.

Introduction
Incorporating role-play into the classroom adds variety, a change of pace and opportunities for a lot of language production and also a lot of fun! It can be an integral part of the class and not a ‘one-off’ event. If the teacher believes that the activity will work and the necessary support is provided, it can be very successful. However, if the teacher isn’t convinced about the validity of using role play the activity “will fall flat on its face just as you expected it to” (Gillian Porter Ladousse 1987). Therefore, if you think positive and have a go, you may be pleasantly surprised!

What is role play?
Role-play is any speaking activity when you either put yourself into somebody else’s shoes, or when you stay in your own shoes but put yourself into an imaginary situation!
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“A, An, The” definite and indefinite articles in English

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Read the following description

I am from Seattle, Washington. Seattle is a city in the United States. It is near the border of Canada in the northwest corner of the USA. I live in a town called Olympia which is on the Puget Sound. I live in a house in a street in the countryside. The street is called “Bear Street” and the house is old - more than 100 years old! I am an English teacher at a school in the center of the town. I like books and taking photographs. I usually have lunch at school. I usually go home by car. We have all kinds of food in Olympia. I like Italian food very much. Sometimes, I go to an Italian restaurant in Seattle. The restaurant is called “Luigi’s”. Italian food is great!

Here are the rules for when to use “A, An or The”:

  • a = indefinite article (not a specific object, one of a number of the same objects) with consonants
    She has a dog.
    I work in a factory.
  • an = indefinite article (not a specific object, one of a number of the same objects) with vowels (a,e,i,o,u)
    Can I have an apple?
    She is an English teacher.
  • the = definite article (a specific object that both the person speaking and the listener know)
    The car over there is fast.
    The teacher is very good, isn’t he?
  • The first time you speak of something use “a or an”, the next time you repeat that object use “the”.
    I live in a house. The house is quite old and has four bedrooms.
    I ate in a Chinese restaurant. The restaurant was very good.
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L1 / L2 Learning in Children: Explicitly Reframed

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L1 / L2 Learning in Children: Explicitly Reframed
1.0 Introduction
Some scholars have tried to frame second language acquisition (SLA) within children as a neat and clean proposition. The question for examination is whether children learn a second language implicitly (rather than explicitly) in the same way they acquire it in L1 (Fromkin et al., 1999, 347). However, the frames of children and their learning implicitly will receive particular attention, at first. The more central question, -traditionally simplified to L1=L2- will be subsequently examined. There will be also attempts, at times to demonstrate where theory may have affected practice so as to inject some pragmatic content into the exercise. A condensed historical overview will help reinforce the importance of the task at hand.
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Learning Vocabulary Through Games

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Games have been shown to have advantages and effectiveness in learning vocabulary in various ways. First, games bring in relaxation and fun for students, thus help them learn and retain new words more easily. Second, games usually involve friendly competition and they keep learners interested. These create the motivation for learners of English to get involved and participate actively in the learning activities. Third, vocabulary games bring real world context into the classroom, and enhance students’ use of English in a flexible, communicative way.’

‘Therefore, the role of games in teaching and learning vocabulary cannot be denied. However, in order to achieve the most from vocabulary games, it is essential that suitable games are chosen. Whenever a game is to be conducted, the number of students, proficiency level, cultural context, timing, learning topic, and the classroom settings are factors that should be taken into account.’

‘In conclusion, learning vocabulary through games is one effective and interesting way that can be applied in any classrooms. The results of this research suggest that games are used not only for mere fun, but more importantly, for the useful practice and review of language lessons, thus leading toward the goal of improving learners’ communicative competence.’

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